Update - As of this writing, the game has enough reviews to make it to market. The game will appear on the Indie Games channel in the next few hours.
Hyper Button has nearly passed the Peer Review process, while receiving unanimous praise from everyone who's tested it so far. If you have a Premium Creator's Club membership, you can assist in helping us get to market (while getting a free copy as a side effect!):
Hyper Button Peer Review (this link only works if you're a Creator's Club Premium member)
While you wait, here's a brief synopsis of this game.
Hyper Button was developed throughout late November and all of December, in parallel with the last stages of Bonded Realities' development. Hyper Button is an extensive set of mini-games designed for simple controls, but maximum challenge and addictiveness. There are many different challenges laid out for you, and just a few of these are listed below.
Card Trick - You need sharp eyes to follow the four cards as they're being shuffled. Can you correctly guess which button was displayed on any one of the four cards?
Button Express - You have to push along a train out of the station, but you can only do this if you press all the displayed buttons in the train's cargo. Can you do it all before your very short time limit runs out?
Overwhelmed - Oh dear, you have just 10 seconds to figure out which type of placard is displayed the most! You'll never be able to count them all properly in time, so you must have the ability to judge the whole picture at a glance. It gets very tricky...
Clocked - Four alarm clocks are in front of you. But only one will ring, and you don't know which one it is, or when. Stay on your toes, you don't have much time to press the clock after it starts ringing!
There are so many more, you really must give it a go when the game is released. I'll make sure to tweet and blog as soon as I find out the game has been posted on the marketplace.
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